Requesting improvements about planar reflections (4.12)

Okay so it looks like it’s simple to enable the clipping plane in the scene capture 2d component.

All you need to do is add something like this:



		FPlane MirrorPlane = FPlane(FVector(0, 0, 0), FVector(0, 0, 1)); //Plane base, plane normal
		SceneRenderer->Views[0].GlobalClippingPlane = MirrorPlane;
		// Jitter can't be removed completely due to the clipping plane
		// Also, this prevents the prefilter pass, which reads from jittered depth, from having to do special handling of it's depth-dependent input
		SceneRenderer->Views[0].bAllowTemporalJitter = false;


In SceneCaptureRendering.cpp after about line 305.

Obviously a little bit more code would be needed to expose the plane parameters and add an optional boolean but my point is that this could have been added in like 5 minutes by someone who knows what is doing (I’m not :stuck_out_tongue: lol) so can we please pleasee add this in the next 4.12 update?