On giving direct access to the render target like scene captures do - it’s possible but a decent amount of work. It can’t just be a UTextureRenderTarget2D because the size of the planar reflection texture comes from the screen size.
On giving direct access to the render target like scene captures do - it’s possible but a decent amount of work. It can’t just be a UTextureRenderTarget2D because the size of the planar reflection texture comes from the screen size.