RequestDirectMove not getting called in 4.17

Hello,

I had MoveToActor() call RequestDirectMove() which was overridden to get the out parameter MoveVelocity in 4.16.3 working well. But not anymore in 4.17.1. This is called from the AIController like so:

void ATankAIController::BeginPlay()
{
	Super::BeginPlay();
	PrimaryActorTick.bCanEverTick = true;

	auto ControlledTank = GetControlledPawn();
	auto PlayerTank = GetWorld()->GetFirstPlayerController()->GetPawn();
	UE_LOG(LogTemp, Warning, TEXT("AIController possessing: %s"), *ControlledTank->GetName());
	UE_LOG(LogTemp, Warning, TEXT("Player Controller possessing: %s"), *PlayerTank->GetName() );
	MoveToActor(PlayerTank);
	//MoveToLocation(PlayerTank->GetActorLocation());
}

And then in the AI controlled pawn’s movement component (derived from UNavMovementComponent) I have the RequestDirectMove like so:

void UTankMovementComponent::RequestDirectMove(const FVector& MoveVelocity, bool bForceMaxSpeed)
{
	
	UE_LOG(LogTemp, Warning, TEXT("Move velocity: %s"), *MoveVelocity.GetSafeNormal().ToString());
	
	
}

It was spitting out the MoveVelocity vector values before the 4.17 upgrade. I am still new to the engine and can’t figure it out. Any help would be much appreciated!

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