# \[Request\] Wind actor that affects particles

**URL:** <https://forums.unrealengine.com/t/request-wind-actor-that-affects-particles/295443>\
**Category:** FX\
**Tags:** unreal-engine, question, wind\
**Created:** [October 6, 2014, 9:49pm UTC](https://forums.unrealengine.com/t/request-wind-actor-that-affects-particles/295443 "2014-10-06T21:49:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![\_EPIC\_homeRye](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_EPIC\_homeRye](https://forums.unrealengine.com/u/_EPIC_homeRye)\
**Post date:** [October 20, 2014, 7:19pm UTC](https://forums.unrealengine.com/t/request-wind-actor-that-affects-particles/295443/2 "2014-10-20T19:19:48Z")

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You can do this in a Blueprint, using InstanceParameters and a variable to control your wind direction and speed.

Try experimenting with Acceleration module set to an InstanceParameter…

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