request UVless and Lightmapless Light Baking System for UE4 [ Like Unigine ]

You can force all your static objects to use Volumetric Lightmaps in any recent version of UE4. Then they will use a volumetric system to receive light, and don’t need any UVs, but the spatial resolution of the 3D grid is fairly low. Non-static meshes already use this system by default.