Thanks I will check those out.
However, I was looking for tutorials that involved UE4 and Blueprint as most older stuff is in C++ or using older versions of Unreal.
On another note, I did make some decent progress over the past 2 days. I made a hexagon static mesh from a cylinder brush and then managed to create a blueprint that neatly lays them out in a map shape.
Blueprint is pretty awesome considering I have limited scripting experience and almost no C++ ability. All I had to go by was the Procedural Generation tutorial which is pretty limited.
Did this in construction. I feel like there should be a way reduce it by 30-40%, but my brain gets tied up in knots when trying to think about looping the loops. Let me know if anyone has any tips I could use.