Hi all,
I would suggest an addon for the blueprint.
Make avaible the option of Disable a node ( just jump to the next or like is deleted. but dont lose any pin)
Make avaible the oprion of Disable an Execute-pin.
As you can see, for debug purpose i am often forced to add a reroute pin and detach the execute from there.
So i can attack and detach quickly even if the next event is so so so … so far away.
The same happen when i want to try my script one piece at time in order to find my errors.
Making avaible the option to disable nodes or disable the execute, could save a lot of time.