I am struggling to find a tutorial on making a new weapon that isn't just a new model for the sample Shooter one. I of course may be missing them but it seems like there should be at least one somewhere out there. Mainly, I don't understand how to give the weapon to the player, change it's characteristics, and how to handle different animations. Also, it would rock if there was a tutorial on how to have a weapon base that you can inherit to make weapon creation faster.
I would love to know this too and am finding it very hard to find info on it also, so I’m bumping this.
I can’t find anything that isn’t just a copy/paste over the shootergame gun and there seems to be very little documentation on the process.
I’d really love to see how to give the player a custom weapon (no c++). I know you export the gun and character separately and you set the socket up for it in persona but I’m stumped beyond that. How is it then correctly attached, rotated and adjusted perfectly into position. Persona, Component, BP?
I am really looking for a C++ version because it is much cleaner to work with IMHO. But thanks for the link, it has many concepts that are language agnostic.