I was wondering if there was a way to dampen an initial rotation rate on a gpu sprite based on collision.
Currently on collision there is a damp based on bounce, but it doesn’t affect the rotation rate if there’s one present. I didn’t see any options in the collision for the gpu sprites, so is there any way a rotational damp could be added per collision? Currently when a bounce stops the sprite continues to rotate
So the desired effect would be that any GPU sprite with an initial rotation rate would use friction to reduce the rotation per bounce.