# Request: Python Editor Scripting access for UEFN MCP integration 

**URL:** <https://forums.unrealengine.com/t/request-python-editor-scripting-access-for-uefn-mcp-integration/2763757>\
**Category:** Programming & Scripting\
**Tags:** Python, fortnite-creative, unreal-editor-for-fortnite, UEFN, question, fortnite\
**Created:** [September 8, 2026, 4:35pm UTC](https://forums.unrealengine.com/t/request-python-editor-scripting-access-for-uefn-mcp-integration/2763757 "2026-09-08T16:35:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![IAMZETstream](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IAMZETstream](https://forums.unrealengine.com/u/IAMZETstream)\
**Post date:** [September 8, 2026, 4:35pm UTC](https://forums.unrealengine.com/t/request-python-editor-scripting-access-for-uefn-mcp-integration/2763757/1 "2026-09-08T16:35:35Z")

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Hi,

I’m requesting Python Editor Scripting access for UEFN so I can use the official MCP workflow.

Environment:

- UEFN: 6.0.0
- Fortnite Release: 42.10
- Windows 11

Current behavior:

- PythonScriptPlugin mounts successfully
- ModelContextProtocol plugin also mounts successfully
- MCP toolsets are discovered in the log
- However, Python itself is disabled

Relevant log line:

LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’

I also do not have the expected Python / Beta Access controls available in the editor.

Current missing / unavailable items:

- Project Settings entry for Python Editor Scripting
- UEFN MCP Toolsets enable option
- Beta Access section
- Tools \> Execute Python Script
- MCP server does not start on 127.0.0.1:8000

The Model Context Protocol settings page is visible under:  
Editor Preferences \> Plugins \> Model Context Protocol

and shows:

- Server URL Path: /mcp
- Server Port Number: 8000
- Enable Tool Search: enabled

but there is no Auto Start Server option, and the port remains closed.

PowerShell result:

Test-NetConnection 127.0.0.1 -Port 8000  
TcpTestSucceeded : False

My use case is editor-side automation through the official UEFN MCP integration with AI coding agents, while gameplay logic remains in Verse.

Could you please confirm whether Python Editor Scripting is still allow-listed / account-gated, and if so, grant access to my account?

Thank you.

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**Author:** ![Beysir](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Beysir](https://forums.unrealengine.com/u/Beysir)\
**Post date:** [October 6, 2026, 9:34am UTC](https://forums.unrealengine.com/t/request-python-editor-scripting-access-for-uefn-mcp-integration/2763757/2 "2026-10-06T09:34:53Z")

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It’s already available [Python Editor Scripting Beta Access Request, UEFN MCP integration - #2 by Beysir](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn-mcp-integration/2832802/2)
