# (REQUEST) Physics Snowball from Chapter 4 as a device for Creative 1.0 and UEFN

**URL:** <https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618>\
**Category:** Feedback & Requests\
**Tags:** Environment, device, fortnite-creative, unreal-editor-for-fortnite, request, Physics, fortnite\
**Created:** [January 28, 2026, 11:50pm UTC](https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618 "2026-01-28T23:50:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MidKnightXL306](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/midknightxl306/32/1212591_2.png) [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Post date:** [January 28, 2026, 11:50pm UTC](https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618/1 "2026-01-28T23:50:26Z")

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Hello there! I am requesting for the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0 and UEFN as a device.

The giant snowballs would be perfect with the _Brutal Bastion prefabs and gallery_ that was added in an update for Creative back in CH7S1. I also think they have a lot of potential for Creative maps, especially those themed around the Winter and the holidays (since _Seasonal: Winter_ is the 4th top filter in the Prefab and Gallery categories).

**Potential uses:**

- A method for attacking enemies
- Environmental hazards that player(s) need to dodge
- A form of mobility
- Various Creative/UEFN experiences based on rolling a ball around

If a giant snowball device was added to Creative and UEFN, it can either be **an option for the Physics Boulder device** _(since they share the same visual sound effect indicator icon),_ or it can be **a standalone device** since players could hide inside it and it can change in size. If so, it can either be **a spawner device, or a device with a base** _(like the Physics Tree and the aforementioned Physics Boulder)._

**Potential Device Options:**

- Indestructibility Options: On / Off - Determines if the snowball and/or base is indestructible.
- Damage to Players/Creatures/Vehicles/Environment Options: [number] - Determines the max damage a snowball can do to a player, a wildlife creature, a vehicle, or environment objects. Damage is dependent on the snowball’s size, and the velocity of the object when it hits.
- Enable Hiding: On / Off - Determines if players can hide inside the snowball.
- Hide Collided Players: Yes/No - Allows the snowball to hide a player it hits.
- Roll Speed While Hiding: [number] - Determines how fast players can roll the snowball while hiding.
- Minimum Size: [number] - Sets the smallest size value of the snowball.
- Maximum Size: [number] - Sets the biggest size value of the snowball.
- Minimum Health: [number] - Sets the minimum health value of the snowball based on its size.
- Maximum Health: [number] - Sets the maximum health value of the snowball based on its size.
- Change Size While Rolling: Yes / No - Determines if the snowball changes size while rolling.
- Spawn Method: Manual Spawn / Hit Ground or Base With Pickaxe - Determines if the snowball is spawned automatically, or if the snowball will be spawn if the base/ground is hit with a pickaxe
- Max Snowball Spawn Amount: [number] - Determines how many snowballs can be spawned from this device or in general.

**Potential Functions:**

- Spawn Snowball When Receiving From: - Spawns the snowball.
- Destroy Snowball When Receiving From: - Destroys the snowball.
- Hide Nearby Player(s) When Receiving From: - Cause eligible players up to 10 meters away to hide in the snowball.
- Eject from Snowball When Receiving From: - Forces a player to jump out of the snowball.
- Increase Snowball Size When Receiving From: - Increases the snowball’s size.
- Decrease Snowball Size When Receiving From: - Decreases the snowball’s size.

**Potential Events:**

- On Snowball Spawned Send Event To: - Sends an event when the snowball is spawned.
- On Snowball Destroyed Send Event To: - Sends an event when the snowball is destroyed.
- On Hiding Send Event To: - Sends an event when a player hides in the snowball.
- On Stop Hiding Send Event To: - Sends an event when a player jumps out of the snowball.
- On Snowball Size Increased Send Event To: - Sends an event when the snowball increases in size.
- On Snowball Size Decreased Send Event To: - Sends and event when the snowball decreases in size.

I would really use giant snowballs in a platforming map set on a snowy mountain I’m working on in Creative. They would play a big role in my map. I would create sections where the player would have to dodge them, and sections where the player would have to hide inside one.

So, I would really appreciate it if a giant snowball device was added to Creative 1.0 and UEFN one day, and hopefully—the snowballs would be in a fixed state. Thank you for reading!

 ![IMG_4966](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/1/6/41678a310e25ca3df33719c6f215090783a49127.jpeg)  
 ![IMG_4198](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/9/7695cec44b984ee8cd53235c8dd725a13d44407a.png)
