I talked to Blender devs about adding support for LOD groups into Blender’s FBX exporter, and they need sample FBX (binary and ascii) files. One would contain only one LOD group (perhaps the same as in UE4 docs) with simple subdivided cubes, and another FBX file would contain several (let’s go for 3) LOD groups.
Can someone, who has Maya, create such test case please? (I know Maya trial can be downloaded for free, but I’ve never worked with Maya and it would be waste of everyone’s time if I attempt to learn it just to make a test case)
Thanks beforehand!
P.S. Please make sure you Maya FBX loads into UE4 and LODs get set up automatically as per docs.