# REQUEST: Make unique NPC identifier available for elimination managers

**URL:** <https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824>\
**Category:** Feedback & Requests\
**Tags:** FeatureRequest, fortnite-creative, unreal-editor-for-fortnite, request, fortnite\
**Created:** [May 17, 2025, 9:04am UTC](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824 "2025-05-17T09:04:22Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [May 17, 2025, 9:04am UTC](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824/1 "2025-05-17T09:04:23Z")

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In the elimination manager you can only select “NPC customization” in general, which means that it then affects all NPC’s…

Please make the unique (sequencer) identifier of the NPCs usable for the Elimination Manager so that you can target individual NPCs.

Thank you 🙏

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [May 17, 2025, 12:50pm UTC](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824/2 "2025-05-17T12:50:26Z")

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That would be a good idea but unsure how that would work on 1.0 if they have separate devices ect

I think in this case the intention is to keep track of the spawned npc and check when an elimination occurs if its x npc This would be through verse

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [May 17, 2025, 1:17pm UTC](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824/3 "2025-05-17T13:17:05Z")

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Adding a Class Slot to NPC’s, since we have 255 classes to use, might be a good way.

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**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [May 17, 2025, 1:38pm UTC](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824/4 "2025-05-17T13:38:19Z")

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> [@Hardcawcanary](#):
>
> Adding a Class Slot to NPC’s, since we have 255 classes to use, might be a good way.

team and class assignments unfortunately only work for players in the elimination manager (or am I wrong? 🤔), otherwise that would of course be a possibility

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [May 17, 2025, 2:48pm UTC](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824/5 "2025-05-17T14:48:46Z")

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Your correct  
I think it would be a good way to implement it, piggy back off the existing player team and class filter system

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**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [January 2, 2026, 8:05pm UTC](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824/6 "2026-01-02T20:05:25Z")

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@Flak Hi Flak. Could you please ask your colleagues whether this would require a lot of effort and whether it could be added in the near future? Thank you.
