Ok so I’ve been messing with the Landscape splines trying to find a time-efficiant way to pull roads and fences/walls around my landscape. The problem I’m having is getting the mesh I’m using to actually repeat along the spline without giant spaces in-between, and deform along the curves of the splines. Any good tutorial showing this process would be greatly appreciated!
after some more fiddling, got this figured out. I was selecting the mesh to the control points rather than between them on the actual segments. Selected the 1st segment, then hit Cntl+A to select all connected. Hit the + to add a spline mesh element, added my mesh, and un-checked “Scale to Width”… worked perfecto