Now that I’ve found out, the static mesh shadows are not working and the shadow of the landscape doesn’t match the direction of the movable directional light I’ve tried to create other levels and throw only the directional light and 2 objects to test the shadow that only works at a short distance and when I try to change this it simply creates 2 shadows one incorrect and the other with an incorrect position and when I compile the lighting it says that the cube receives a pre shadow and the shadows were deactivated.