It only captures indirect light from a stationary skylight or direct light from stationary point/spot/directional lights. Movable lights dont work atm for a strange reason^^ try to boost the probe intensity for a stronger effect.
I do the following: I make a dynamic skylight with shadowcasting turned off, then I put the intensity to something like 0.1. Then I capture all the cubemaps placed in the scene and after that, I put the intensity of the skylight back to 1. We Implemented a new reflection environment flag that allows us to fully replace all content from the skylight inside the radius of the probe with the local capture (by default, it just blends). This allows us to make interiors still moody and dark, while having a somehow good and ballanced outdoor lighting.
Cheers!