# \[Request\] Add soft drop shadows for UMG widgets so it doesn't look like Windows 95

**URL:** <https://forums.unrealengine.com/t/request-add-soft-drop-shadows-for-umg-widgets-so-it-doesnt-look-like-windows-95/1164916>\
**Category:** Feedback & Requests\
**Tags:** design, unreal-engine, FeatureRequest, request, slate, UI, UMG\
**Created:** [May 13, 2023, 10:50pm UTC](https://forums.unrealengine.com/t/request-add-soft-drop-shadows-for-umg-widgets-so-it-doesnt-look-like-windows-95/1164916 "2023-05-13T22:50:30Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [May 13, 2023, 10:50pm UTC](https://forums.unrealengine.com/t/request-add-soft-drop-shadows-for-umg-widgets-so-it-doesnt-look-like-windows-95/1164916/1 "2023-05-13T22:50:30Z")

</div>

Motivated to implement my design from Figma into UE5.1.1’s UMG editor, the first thing I found is that text widgets only support hard outlines and “shadow”. Not a modern soft drop shadow to be seen anywhere. Makes it look like Windows 95.
