Running 4.7.2:
Both debug and development build templates allow for x64 (but not x32), however, shipping build only allows for 32 bit. I have the Fmod plugin (Oculus audio sdk) and the Substance plugins, both enabled. When I had the ability to package, it would say that I did not have the DLL’s in order to run the game, and it would go to an unresponsive, black screen.
Now, I’m not able to build at all since I copied the plugin directories for the above into the content folder, and then added an empty c++ class and compiled.