Dear Friends at Epic,
If this is already possible please do let me know
I’d really like to be able to choose whether or not the variable
bUseControllerRotationYaw
replicates for my Characters
I am loving UE4!!!
Rama
PS: if you’re wondering why its because the Rotation of the Character doesn’t seem to replicate proper behavior based on the status of bUseControllerRotationYaw, I can set bUseControllerRotationYaw to true or false and the replicated character will still rotate as if bUseControllerRotationYaw did not have its status changed.
I do have a work around so this is not an emergency issue, just something I thought I’d mention