Reprojection changes selection with non unique named models

If you have more than one model name with the same name the Texture Reprojection tool will fail, in the sense it will revert to using the first named mesh it finds rather than the one selected from the drop down list (the second in this case) 

The obvious fix is of course to rename them to unique names but you should either have unique names internally (under the hood so to speak) so the selection is kept or stop allowing users to have models with the same name? I presume CLI would fail at different points if models are named the same as well. 

thanks

Hi Ronski, I tested this and it worked for me.

I had first model Model 1 without texture, second model Model 1 with texture and third model Model 2 without texture.

I selected in Texture reprojection tool Model 1 with texture as source and Model 2 as result and the texture was reprojected correctly.

But this could be a problem for CLI, but it is quite extreme situation, as you need to change the name by purpose.