# Reposition Cinematic Camera after importing motion data?

**URL:** <https://forums.unrealengine.com/t/reposition-cinematic-camera-after-importing-motion-data/775836>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, question\
**Created:** [February 21, 2023, 9:45pm UTC](https://forums.unrealengine.com/t/reposition-cinematic-camera-after-importing-motion-data/775836 "2023-02-21T21:45:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [February 24, 2023, 1:40am UTC](https://forums.unrealengine.com/t/reposition-cinematic-camera-after-importing-motion-data/775836/2 "2023-02-24T01:40:51Z")

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If the camera is a spawnable, you’ll need to use attach tracks to attach them to another object that is in the sequence. The reason is that the parenting doesn’t persist when the sequence is played at runtime since the object is respawned. Here’s a good article on attach tracks: [Sequencer Attach Tracks](https://forums.unrealengine.com/t/sequencer-attach-tracks/264951)

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