About backwards, maybe better let the initial resolution and see if you can’t set rotation of blueprint. (but lol backwards :p)
Edited : not rotate mesh, but blueprint to have spawns in right rotation.
About backwards, maybe better let the initial resolution and see if you can’t set rotation of blueprint. (but lol backwards :p)
Edited : not rotate mesh, but blueprint to have spawns in right rotation.
Yea, Can’t rotate it though, The back polygons aren’t there. They were made to be against the wall.
Ok so if you go from end to start, then you go from length /2 (not the negative one) as start and then you minus locate, not add it and it would be ok.(and offset of half size will be needed to be ok too)
Hmmm, Seems like it is running the loop backwards.
Why don’t you set function in an independant blueprint casting to have function working and then you’ll can rotate it.
Edit : If your sentence is backwards of backwards letters then it would be in the right reading orientation and maybe a rotate letter would be enough to have it ok.
The letters are the right direction. It is just the sentence is backwards. Which is what makes it look like the loop is running backwards to me.
I am not sure what you mean right here
Oh man, Dumbest solution ever.
I just reversed the String before running the loops.
If its dumb and it works, it isn’t dumb.
Thanks for all your help!
I meant setting variable locate from initial value : length/2 then add size of this letter to locate, then set new letter to locate and then add, with the offset. but you found a way which works : grtz !