No, Sorry. I guess I didn’t explain well enough what I am trying to do.
The player at the beginning of the game will enter some text. Then throughout the levels this text will be displayed in several areas. But placed almost like signs, it will be static after it is placed. I just need to be able to center it based on the length of the string. Which is working above, but only for the ‘True’ branch. Even if I have one that is set to false.
The above script is in the construction graph with everything else I have shown here. I tried moving everything in the ‘Center Text’ comment box to the event graph and running it on begin play but that didn’t work at all.