I had a similar problem with timelines inside of RepNotify functions which was solved by placing a get timeline + is playing (that wasn’t connected to anything) in the event graph. It’s a known bug.
Now I am trying to call an event in the Pawn from a RepNotify in the PlayerController.
I have three functions. One works, two don’t. All are similar and nearly identical and very basic.
How do I fix this? Each of the functions are definitely being reached and don’t have anything that can cause this.