RepNotify - Calling Events from inside function


I had a similar problem with timelines inside of RepNotify functions which was solved by placing a get timeline + is playing (that wasn’t connected to anything) in the event graph. It’s a known bug.

Now I am trying to call an event in the Pawn from a RepNotify in the PlayerController.

I have three functions. One works, two don’t. All are similar and nearly identical and very basic.

How do I fix this? Each of the functions are definitely being reached and don’t have anything that can cause this.