I’m trying to show pawns in text render local value to everyone.
Here’s what I did:
This works if the client is looking at the server pawn, but if the server is looking at the client I expect that the value there will constantly decrease, but the value is constantly reset back. I understand that this value will reset the server, I tried to make a second variable for the client, but then the server did not see the values of the clients. In general, I am a little confused. I am not using RPC Cast because this value is being sent very often.