Replication condition override.


I would like to override condition of replicated struct - ReplicatedMovement, that uses DOREPLIFETIME_CONDITION macro.
Is that in any way possible?

Hi Biszop,

If you are referring to the code that registers this property in ActorReplication.cpp in AActor::GetLifetimeReplicatedProps, you would need to change the existing code, and recompile. Hope this helps.

OK, thanks. That is what I was referring to. I just thought that there is a way I could do that without recompiling Engine, but know it’s clear what I would have to do.
Thanks for the reply.