I found a work around for anyone who has this problem in the future.
Spawn a regular camera in the level
Add that actor to the sequencer track
Use that camera in the cuts track
set up your camera settings
Destroy camera actor once you are done with it. For me this was on player pawn possessed.
I would prefer to use a spawned cinematic camera but this way even though it is a bit long winded works for me.
Hope that helps.