# Replicating Physics on Static Mesh

**URL:** <https://forums.unrealengine.com/t/replicating-physics-on-static-mesh/303574>\
**Category:** World Creation\
**Tags:** Replication, replicate, unreal-engine, Physics, question\
**Created:** [January 10, 2015, 8:01pm UTC](https://forums.unrealengine.com/t/replicating-physics-on-static-mesh/303574 "2015-01-10T20:01:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![El\_Death\_Taco](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@El\_Death\_Taco](https://forums.unrealengine.com/u/El_Death_Taco)\
**Post date:** [January 10, 2015, 8:01pm UTC](https://forums.unrealengine.com/t/replicating-physics-on-static-mesh/303574/1 "2015-01-10T20:01:15Z")

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I am having difficulty trying to get my static meshes to replicate over the network. An example a player loots a can, drops a can and then bumps into the can. Well the can is in the same location to both players until the can is bumped by one player. To one player the can might be behind him and to the other it might be kicked across the screen. I have make the can replicate and replicate movement but no luck, any ideas?

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**Author:** ![SvarogZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SvarogZ](https://forums.unrealengine.com/u/SvarogZ)\
**Post date:** [October 12, 2018, 10:06pm UTC](https://forums.unrealengine.com/t/replicating-physics-on-static-mesh/303574/2 "2018-10-12T22:06:36Z")

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I have exactly the same issue.

> **[replication for moving actor](https://forums.unrealengine.com/questions/836572/view.html)**
>
> I have a dedicated server with two clients. If one character has an impact with some actor, this actor is bouncing from the character to a new place. However, another client observes another new location of the object. It looks like each client...
