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Replicating line trace problem
Development
Programming & Scripting
Multiplayer & Networking
Replication
,
line-trace
,
Multiplayer
,
Blueprint
,
question
,
unreal-engine
,
UE4
Dodgin
(Dodgin)
May 28, 2016, 4:59am
4
Set up a server-executed custom event.
Set up a client-executed draw trace event.
Call the server-executed custom event that triggers the client event draw line trace at xy
All clients will receive the event.
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