Okay, so still working on it. I have come think that you cant replicate the cursors position since its a client side variable(?) and variables do not replicate back to the authority only from, but you can replicate events such as move mouse X/Y - this means I need to make another axis of rotation using these inputs and have them replicated instead, and base the current (HitRusultUnderCursor / find look at rotation) system on these axis of movement in order to replicate the Hit Result (and thus rotate the client torso using mouse XY input rather than mouse position)
Am I on the right track anyone? I will literally just base if off mouse inputs instead and use a server side hit result based off its replicated position to orient the clients upper torso (Which is like remaking a mouse input - & not using the raw mouse pos?). Sorry its 2 am and this is a fairly important milestone in my project so please forgive bad English/nomenclature. If there is any way to replicate mouse position without using its inputs I would dearly like to know. Cheers.