# Replicating day/night cycle

**URL:** <https://forums.unrealengine.com/t/replicating-day-night-cycle/441112>\
**Category:** Rendering\
**Tags:** timeline, unreal-engine, Lighting, CPP, Blueprint, question, replicating\
**Created:** [January 11, 2019, 5:02pm UTC](https://forums.unrealengine.com/t/replicating-day-night-cycle/441112 "2019-01-11T17:02:09Z")\
**Posts on this page:** 1\
**Page:** 0

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [January 11, 2019, 5:32pm UTC](https://forums.unrealengine.com/t/replicating-day-night-cycle/441112/2 "2019-01-11T17:32:19Z")

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why do you need to replicate this? is it critical for gameplay?

I think the only thing you need is to replicate some starting value once, and let clients to proceed full cycle from that start.
