Replicating Character Rotation - Can't find a working answer

This is driving me crazy. I have read a million other threads that seem to basically be asking the same question, but I can’t seem to get anything to work. I am working on a side-scroller and I am rotating the character based on the direction he is supposed to be facing, which is contained in the variable “Facing Right”. On every tick it checks to see which direction the character is facing and rotates him appropriately. I am running with a dedicated server. The rotation works perfectly on each client and I am trying to simply send that rotation to the server to broadcast to all the clients so that all the characters update their rotation for each client. I am having no luck. Can’t get the clients to see each other’s rotation.

What am I missing here?

Figured it out. For any others reading who wanted to know, I had to change the facing variable on the server and then execute the actor rotation on both the server and the client.