When it comes to replicating changes in movement speed over time (such as with a Lerp function), how much of a bandwidth hog will it be?
I figure that if I am replicating a value change per frame, it can start to add up pretty fast.
Also, is there an alternative? Such as replicating a instant value change for all the other clients to see, while your client uses the Lerp to scale the speed over time?
I am still trying to wrap my head around some of the tricks between client and server calls.
Thanks.