Replicating Battlefield Helicopter in UE4 w/ Blueprints (FINISHED!)

Done the last big implementation: axis constraints, now it can be used on paper2d or topdown games right out of the box.
The result went better than we expected, this weekend I want to try replicate the Raiden Project perspective, just for fun (PSX Longplay [276] The Raiden Project (Part 1 of 2) - YouTube).

Paper 2D:

Top Down:

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