Replicating anims triggered by custom movement

I’ve created custom movement mode according to the recommended method (4th), and debug-printing text shows it is replicated, but I CANNOT make the animations (set up in blueprint) play for the non-local clients.
It does play for the local one that triggered it, though.

What am I missing?

Any input is appreciated,
Thanks in advance!

come on it isnt like some very tricky engine hack