Hello Everyone! Its my first post here.
I have a task to replicate palyer actions between multiple servers.
Im developing now a simple solution that for N number of servers I will have N-1 slave clients and one master client connected. And actions are replicated between those clients by sending data via sockets.
I would like to develop a solution without the slave clients.
I want to spawn a Pawn without a player connected to it, which would be triggered by a connection on a master server.
Then apply my custom replication on this pawn directly.
Does this idea make any sense ?
Regards,
MichaĆ