Replicating a selectively between servers.

Hello Everyone! Its my first post here.

I have a task to replicate palyer actions between multiple servers.
Im developing now a simple solution that for N number of servers I will have N-1 slave clients and one master client connected. And actions are replicated between those clients by sending data via sockets.

I would like to develop a solution without the slave clients.

I want to spawn a Pawn without a player connected to it, which would be triggered by a connection on a master server.
Then apply my custom replication on this pawn directly.

Does this idea make any sense ? :slight_smile: