Yo, sorry I didn’t manage to respond earlier, I actually found a solution, Turns out my code was slightly wrong. I was using a Vector2D named GridSize to alter the map’s height. Now what I did wrong was, I had this saved in the game mode and it pulls it from the gamemode by casting to it, but as you know, casting doesn’t work on that as the gamemode is server-based, so I saved it on the game-state, replicated it and then did a run on server to pull the gridsize and that worked, now that was half the problem, cuz the tiles were spawning now but each map was different, so to fix that, I created a seed on the gamestate and did the same thing, this pretty much fixed my issue, but yeah sorry I can’t help you as my characters don’t actually walk on the tiles, They are more for selection, I’ll show the end product once I’m finished in a few months, as it started out as a basic college project a week or so ago, and now I’m planning on turning this into a fully fledged game using only blueprints.
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