Replicate's Client(Pawn) Shaking on Chaos Destruction

I am using Unreal 5.0.2 and have placed elements on the floor that are destroyed by Chaos Destruction (GeometryCollection).
When connecting as Server and Client in Replicate, when the Client’s Character (Pawn) is standing on the Destructio object, there is a rattling phenomenon. (It moves back and forth slightly on the Z axis.) This only happens when I am the Client in Replicate, is there anything I should check?

Resolved itself and left a reply.
This was resolved by enabling Trace Complex On Move on the CapsuleComponent of the character (Pawn).
The jitter was probably caused by not performing precise calculations on top of Chaos Destruction.