# Replicated array repNotify not called on server

**URL:** <https://forums.unrealengine.com/t/replicated-array-repnotify-not-called-on-server/379500>\
**Category:** Blueprint\
**Tags:** Replication, unreal-engine, bug-report, Blueprint, question\
**Created:** [December 16, 2016, 5:38pm UTC](https://forums.unrealengine.com/t/replicated-array-repnotify-not-called-on-server/379500 "2016-12-16T17:38:58Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ste1nar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ste1nar](https://forums.unrealengine.com/u/ste1nar)\
**Post date:** [December 16, 2016, 5:38pm UTC](https://forums.unrealengine.com/t/replicated-array-repnotify-not-called-on-server/379500/1 "2016-12-16T17:38:58Z")

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When a regular variable is replicated with repNotify, repNotify is called on both server and clients.  
However, when an array is replicated with repNotify, repNotify is called only on the clients.  
Is that intended?  
Should be very easy to replicate the ‘issue’.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [December 16, 2016, 7:09pm UTC](https://forums.unrealengine.com/t/replicated-array-repnotify-not-called-on-server/379500/2 "2016-12-16T19:09:57Z")

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Hey ste1nar,

I’ve actually just run into and logged the issue a few weeks ago: [Unreal Engine Issues and Bug Tracker (UE-39186)](https://issues.unrealengine.com/issue/UE-39186)

Thanks for your report.

Have a great day!

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**Author:** ![youthnick](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@youthnick](https://forums.unrealengine.com/u/youthnick)\
**Post date:** [January 11, 2017, 3:08am UTC](https://forums.unrealengine.com/t/replicated-array-repnotify-not-called-on-server/379500/3 "2017-01-11T03:08:00Z")

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Y’d better using Playerconlletror to transfer variable to Gamestate : )

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**Author:** ![Archer\_FoxHunt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Archer\_FoxHunt](https://forums.unrealengine.com/u/Archer_FoxHunt)\
**Post date:** [December 1, 2024, 7:51pm UTC](https://forums.unrealengine.com/t/replicated-array-repnotify-not-called-on-server/379500/4 "2024-12-01T19:51:56Z")

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I have ran into the same problem, in the latest UE5 version. Have this bug been abandoned ?
