# Replicated Anim Notifies Problem

**URL:** <https://forums.unrealengine.com/t/replicated-anim-notifies-problem/444424>\
**Category:** Character & Animation\
**Tags:** unreal-engine, Blueprint, question, replicating\
**Created:** [March 1, 2019, 9:36pm UTC](https://forums.unrealengine.com/t/replicated-anim-notifies-problem/444424 "2019-03-01T21:36:21Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Gxbzi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gxbzi](https://forums.unrealengine.com/u/Gxbzi)\
**Post date:** [March 1, 2019, 9:36pm UTC](https://forums.unrealengine.com/t/replicated-anim-notifies-problem/444424/1 "2019-03-01T21:36:21Z")

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I have a problem with using anim notifys in replicated montages, the problem is because I am calling the montage in a multicast event, the notify is being called for every player but I would only like the notify to be called on the player who is playing the montage. Is there anything I am missing?

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**Author:** ![Gxbzi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gxbzi](https://forums.unrealengine.com/u/Gxbzi)\
**Post date:** [March 18, 2019, 8:29pm UTC](https://forums.unrealengine.com/t/replicated-anim-notifies-problem/444424/2 "2019-03-18T20:29:08Z")

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help meeeeeee

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**Author:** ![chalonverse](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chalonverse](https://forums.unrealengine.com/u/chalonverse)\
**Post date:** [April 26, 2019, 8:51pm UTC](https://forums.unrealengine.com/t/replicated-anim-notifies-problem/444424/3 "2019-04-26T20:51:55Z")

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In your Blueprint for responding to the anim notify, you can use Is Locally Controlled to make it so you only execute the response for the owning client.

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**Author:** ![Nzettodess](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nzettodess](https://forums.unrealengine.com/u/Nzettodess)\
**Post date:** [May 1, 2025, 7:00pm UTC](https://forums.unrealengine.com/t/replicated-anim-notifies-problem/444424/4 "2025-05-01T19:00:41Z")

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I’m also having this issue, my solution is executing anything I want to execute after anim notify, execute right after the “Play Montage” and multicast it the event. In my case is spawn actor, not sure whether playing vfx will work or not.
