Replicated actor spawns at 0,0,0 in case of collision

Hello Dedrick, I tried the solution you said but it didn’t fix it, I’m spawning it with an offset, with a tricky one, im doing a trace from my camera where i aim then set a transform variable to point at it (substract the 2 value and convert the vector to rotation)
After that i just spawn the fireball with that transform (its done this way cause there are several other spells that require other means of spawning). on the pictures you will see the collisionhandling on default because i set it back after I tried.
Here are the blueprints : (bear with me xd, it looks like a mess but it is working fine… well except for this collision bug)

PlayerController

Character

Character

Cast Fireball (Parent : Cast Base)

Cast Base