Replicated actor component inside PlayerController gets messed up after seamless travel

I’ve spent some more time testing this today, and unfortunately I’m still not able to get the same results on my end.

Unfortunately, without a repro case or a test project that showcases this issue, I’m limited as far as what action I can take with this.

If you’re able to provide anything further or spend some time and attempt to reproduce the issue on your end in a clean project, that would be extremely helpful.