bReplicates = True.
I have a simple linetrace to trigger an event. Does anyone know why the interface only works if it is called from the server ?, anyway, with Cast it works on both sides.
The function goes all the way to the Server Destroy event, which does the action to destroy the object. This function runs on both sides. If it is activated from the server it destroys the actor on both sides. If it runs from the client, it reaches the action of destroying but it never destroys itself on the client or the server.
Also being a client if I call the function twice the client crashes