I have a multi player game and my scene has a number generator which is visible for all clients (and the listen server). I need the displayed number to be the same for all clients, so in the Game Mode I made a function to generate a number and set it to a replicated variable and a function to pass it to the Display.
When I just normally call the function to generate a number, it is different for every Client. So I tried to only execute the functions on the server. But now the variable I set does not replicate properly and the clients don’t receive a number at all.
I also tried using RepNotify and passing the variable to the Display in the notify function, but then the displays just showed the default value 0 without replicating the value of the variable.
Can anyone help me with figuring out how to do this?