After an entire day of reading forum, answerhub, documentation, i need to post my problem here.
I have some trouble with replicating the anim blueprint to all clients
Basically i have a variable replicated for the head yaw rotation. The variable is replicated on server and on the owning client, but not to others clients.
This is my Setup:
AnimGraph
ServerSetYaw ExecuteOnServer
This is The Result (I’m the left client )
As u can see the right client can’t see my head rotate.
Ok no problem, but maybe there is some better way to replicate :D.
As proof of this post i’m not an expert in replication, so **maybe a multicast event should be better(?). <- If someone can answer **
First of all, without using TranformBone in anim blueprint, you need to create the AimOffset for the head. You can find one with all animation assets here. You need only:
HO_Center_Modular.uasset
HO_Down_Modular.uasset
HO_Left_Modular.uasset
HO_Right_Modular.uasset
HO_Up_Modular.uasset
HeadOffsetBlendSpacePitchYaw_Modular.uasset
Just grab and retarget to your skeleton and if HeadOffsetBlendSpacePitchYaw_Modular is broken recreate it