# Replay plugin that records NPC + physics / ragdoll

**URL:** <https://forums.unrealengine.com/t/replay-plugin-that-records-npc-physics-ragdoll/2855486>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, question\
**Created:** [November 13, 2026, 10:51pm UTC](https://forums.unrealengine.com/t/replay-plugin-that-records-npc-physics-ragdoll/2855486 "2026-11-13T22:51:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Claviateur](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/claviateur/32/878237_2.png) [@Claviateur](https://forums.unrealengine.com/u/Claviateur)\
**Post date:** [November 13, 2026, 10:51pm UTC](https://forums.unrealengine.com/t/replay-plugin-that-records-npc-physics-ragdoll/2855486/1 "2026-11-13T22:51:01Z")

</div>

Hello,

For my game demo in UE5.3, I am looking for a Blueprint based replay system that records from a specific camera I set with a specific zoom factor and that tracks and records NPCs / AI actors with their animation but also transformation such as ragdoll physics. And from the perspective of a custom camera that tracks the NPC.

I do not program in C++, only with blueprints so I’m looking for a quick to implement replay plugin assets for my demo. I saw a few plugin options on FAB but not sure if any supports NPC replays including physics and ragdolls.

Any suggestion?

Thanks!
