Hi. I’ve built a simple game that is based in a single room. At first I thought I would just use the unreal default floor and walls and build a ceiling. But then I figured in Maya I can “reverse” a cube and that can be my room. However I’ve had a few issues with trying to get my characters to spawn in the room I imported from Maya.
I’m assuming there is no right answer but just wondering if most people just use 4 separate walls + floor for a room and configure it all in Unreal or whether they import the entire room put together in a 3D modelling packaging like Maya.