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replacing static meshes

I am trying to set up my level assets (floors walls etc) using a level map blueprint on a plane underneath… I imported the floor meshes but they do not fit the map … is there a way to replace a mesh (floor tile) with another mesh and have it keep the same scale/location/pivot etc so i can replace things easily ? When i tried doing this it changed the size and put it in a different spot with a new pivot point

I am going to close this thread as its the same as your other one https://forums.unrealengine.com/showthread.php?55797-replacing-static-meshes