Hello community and dev-team,
I already posted this question in the Answer Hub and wonder if this is not bothering you when creating maps.
We’re building maps based on graybox(greybox, whitebox) reference meshes and later replacing these parts with new fitting hero assets.
Example: Wall is named “sm_wall_20x20_gb”. Later it’s going to be replaced with “sm_wall_panel01_cc”.
Big Problem: We have a lot of assets and once i replace an graybox mesh with an hero mesh, it still keeps the old name “sm_wall_20x20_gb” inside the World-Outliner.
After some research, it seems there is an feature request back for 4.11
Is there an hidden option or workaround to get the new actor name into World-Outliner when replacing an asset with another using the “replace actor with” function without renaming them by hand?
TLDR for Dev’s = How to auto-rename StaticMeshActor inside Outliner with StaticMeshComponent’s (StaticMesh) name during replacement.
Welp…help please :3
Have a good day,