Replace First Person Hands and Add Body

Hi.

  1. How do I change default hands for those I want to?
  2. How do I add a body for FP character? How do I create collision for it?

Thanks so much for your help and time, I really appreciate and value it.

Hey Leto,

I’m no expert in the realm of rigging/animation, but essentially you would need to do the following;

  1. In order to change the default hands, you would need to replace them with another “pair” of default hands that has been weighted/rigged properly for the UE4 skeleton (that is if you want to keep using the UE4 skeleton, or you could always make your own, but making your own is far more complicated). A good rule of thumb, is make sure you are setting up the bone structure the same as the UE4 skeleton.

  2. You would want to replace your current playerpawn mesh with the new desired one after rigging/weighting it for the UE4 skeleton (note: this will require you reworking the camera for the FP character more than likely). Again, making use of their existing skeleton is probably the easier way of going about things, and it keeps a really solid level of consistency going on then. That will allow you to base all future models off this skeleton as well (all humanoids at least), and make the workflow quite a bit easier overall. Plus you can always then make use of all the awesome animation starter packs on the marketplace, since they are all based off of the UE4 skeleton.

Here’s more info than I would be able to provide you on this subject